Review for Winter Assault popped up at Gamespot earning a score of 8.3.
Dawn of War bucked the trend of traditional real-time strategy games, which usually require you to chop wood and mine gold for a few minutes before you can build up a base, then churn out an army of military units. Instead, you chose one of the game’s four playable sides (the fanatical space marines, the demonic forces of chaos, the swift-footed eldar, or the swarming armies of the orks) and forged ahead on the map, capturing strategic points for resources to build out a base, often getting into skirmishes early. In contrast, the expansion’s new playable faction, the Imperial Guard, focuses on defense–that is, hanging back around a base, gradually researching higher technologies, and eventually bringing out the big guns.
Come check it out here.
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Posted by Sniper at September 29th, 2005 at 1:49 pm
I disagree. All multiplayer games I have played thus far are basically two things:
Rush at the start, or Rush at the start with a team mate.
This was an issue with the original Dawn of War, but many things can be done to avoid it. In Winter Assault, it seems more cost-effective to rush, however.