THQ Inc. (Nasdaq: THQI) and internal development studio Relic Entertainment today announced a second expansion pack to their award-winning real-time strategy hit Warhammer(R) 40,000: Dawn of War(TM). The add-on will include all-new explosive Dawn of War single-player action, new multiplayer content and two new playable races including the technologically devastating Tau, bringing the total number of playable races in Dawn of War to an unprecedented seven.
Check it out and discuss here!
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Posted by CrimsonAngel at January 30th, 2006 at 11:16 am
AHHHH!!!!….
Rubs eyes
I can’t wait…
Posted by Corsix at January 30th, 2006 at 11:23 am
One word: w00t
Posted by ÜberJumper at January 30th, 2006 at 12:06 pm
I’ll wager Necron for second race.
Posted by DoW fan at January 30th, 2006 at 12:07 pm
Really great news for all Dawn of War Gamers.
Thx a lot it’s a very nice surprise :) !
Posted by Longrange at January 30th, 2006 at 12:17 pm
OMG I dream
Posted by Cynic at January 30th, 2006 at 12:18 pm
It will be Necrons, even though Relic will then announce that it’s not because they already made some Necron models.
Posted by Optimist at January 30th, 2006 at 12:21 pm
It will be pro if they finally release 8 races. Then you can have manic 8-player battles each playing as a different race.
Posted by ceejayoz at January 30th, 2006 at 12:33 pm
Heh. That would indeed be pretty cool, Optimist, ‘though I can’t imagine the balancing nightmare eight (or seven, for that matter) races is going to be.
Posted by nath at January 30th, 2006 at 1:55 pm
That is great news. More interest in the game and more content. However, Hopefully, they will put more time into balance this time around. With WA I feel that the gameplay suffered to make room for a new race. With two coming…
And when is the patch? :p
Posted by Guy at January 30th, 2006 at 1:58 pm
supeer j ai deja terminer le Dawn Of War le Winter Assault mais je me demande comment il va s appeler
Posted by iceheart at January 30th, 2006 at 2:49 pm
I hope they fix widescreen support.
Posted by Imaginos at January 30th, 2006 at 3:05 pm
Excellent news - let’s hope it’s not a half-finished rush job like WA
Posted by Retroboy at January 30th, 2006 at 5:33 pm
omg I might actually have to BUY THE GAME!
(insert insult about Retroprocrastination here)
– Retro
Posted by nuriel_xavier at January 30th, 2006 at 6:26 pm
englisch plz lollerz kthxbai.
actually, this means that i really do need to get my computer fixed….
Posted by the_sidewinder at January 30th, 2006 at 6:54 pm
MOKONA! WHAT LEVELS ARE YOU DOING!?
Posted by ARTOFWAR420 at January 30th, 2006 at 8:13 pm
SWEET! BEJEBUS! THIS IS GONNA BE CRAIZYA!!@
Posted by TLG at January 30th, 2006 at 10:44 pm
I would have welcomed a sequel with the Essence eigine more than an expansion, but who’s complaining, this is still fantastic!
Posted by aces_high at January 30th, 2006 at 11:58 pm
whoa! i really didn’t see this one coming, great news!
Posted by Optimist at January 31st, 2006 at 12:55 am
ETA?
Posted by ÜberJumper at January 31st, 2006 at 1:06 am
Fall 2006 Optimist.
Posted by kenny at January 31st, 2006 at 4:01 am
let’s say september or there abouts
Posted by DOMINATOR at January 31st, 2006 at 4:37 am
bb wcg2006
Posted by HYBRiS at January 31st, 2006 at 5:01 am
trying to act surprised
Posted by Synapse at January 31st, 2006 at 9:26 am
I’ve been waiting for a Tau race since the game came out! This is wonderful news. I’ll be ordering all of the dawn of war games and expansions.
Perhaps someone will tell me if they can be or will be able to be ordered as a back like the C&C, wacraft, or starcraft battlechests?
Posted by Sturrn at January 31st, 2006 at 11:03 am
when is it going to come out btw?
Posted by XixaxAP at January 31st, 2006 at 12:54 pm
Count me in as another one looking for Widescreen support, but not in the expansion. I want it in a patch long before I’d consider buying another XP.
(Some balance work would be nice also :))
Posted by Black-Q at January 31st, 2006 at 1:44 pm
I know One Race thats the Tau and i think as Second Necron or Tyranes
Posted by Razak at January 31st, 2006 at 1:55 pm
So people we are very happy!!! Let’s roll :DD
But.. just.. i have to get the Dawn of War :DDD
I hope it will not necessary to have the WA.
GOOOD EVENING (FROM HUNGARY)
Joccakát
Posted by JDawg at January 31st, 2006 at 2:04 pm
Oh, how I wish the second class would be the Tyranid. But then again, I got in to WH4K back in ‘91, when the Necron were but a glimmer in some British designer’s eye.
Posted by John Mkoll at January 31st, 2006 at 5:32 pm
Finally! At long last the almighty Greater Good has been released upon the unsuspecting ancients of the galaxy.
As for the other race… I hear man a other-worldy claw scratching at the surface of my mind…
Let them come…
Posted by Rob at January 31st, 2006 at 7:13 pm
So much for balancing the other 5 races……….
Posted by Tian at February 1st, 2006 at 12:01 am
Yay, the Tau!!! but the game’s gonna be completely unbalanced though…marines are already waaaaay overpowered. They should hire more of us gamers to help balance the games. We are the most talented people at exploiting flaws in game design.
I thought that Relic might make expansion upon expansion for DoW till every race is playable, and looks like that’s about to come true.
By the way, the Tau should have a psuedo-British accent.
Posted by p00ky at February 1st, 2006 at 2:47 am
hey..it’s p00ky! but ah…new expansion, YAY! and tau, yessss…we need tau…to kill termies…muehuwehuewhuewe!
Posted by Kody at February 1st, 2006 at 2:55 am
Well so much for waiting for the full version of the Tau Mod from www.xv15mods.com! That site doesn’t even bloody work for me and I hope they have 0 participants in their forums after this, mwahahaha. Yeesh i’d love tyranids, because well necrons are the most borring crap ever. And they wouldn’t exactly work either man, why would they make bases whent he monoliths are there bases..
Tyranids would work, Tyranids often take stragegic positions and fortify them with living gooey thingies and then eat them after.
Posted by david at February 1st, 2006 at 4:30 am
This is AAAAMMMMAAAZZziIINNNGGG its wonderfou i love it it rocks
Posted by Frost at February 1st, 2006 at 7:51 am
While it is very possible that Relic will add the Necrons as this mysterious playable race i also think it is very plausibly that it could be the Dark Eldar, sine the infrastructure is there in the form of the Eldar and they only need some retexturing. Also perhaps the creation of new models for their vicious, viciuos weaponary and vehicles. Also the direct contrast between the Dark Eldar would be particularly fitting because the Tau have an expansionist ideal of “greater good” while the Dark Eldar simply fight to capture slaves to torture them, and sacrifice their souls to Slaneesh. The diacotomy between traditional themes of good and bad is personified by these two races and would be of much interest.
Posted by Orelup at February 1st, 2006 at 8:33 am
I just wish they’d fix the direct connect issues that have been around since release, before putting out another expansion.
Posted by El_Haroldo at February 1st, 2006 at 11:50 am
Good news, hopefully this expansion will be a little more in-depth than WA.
Tau I’m pretty meh about, they’re hardly a classic race. Still, their firepower-centric units might be able to knock marines off their perch as THE stand and shoot race [even over IG, which doesn’t hold with the source material] and having a long-range race wiill be a nice counter to the assault-based races available at the moment [orks and CM, most of the decent Eldar units].
Tyranids would be nice as the second race. Something different, and the potential for some good Aliens style plots. Although I can see ‘termagaunt rush’ being a clone of the good old zergling rush, which is so ironic, given that the zerg of Starcraft were admittedly based on the Tyranids.
Posted by Madman at February 1st, 2006 at 3:58 pm
if it ain’t tyranids i is goanna kill myself
Posted by Fanatic at February 1st, 2006 at 4:13 pm
I would love to see the Tau on the DOW battlefield.
Posted by lethdhaos at February 1st, 2006 at 6:19 pm
i heard that relic said the server cant support tyranids so it will probably be necrons. IG featured in DOW and were then made into a playable so they will probably do it with necrons
Posted by Moe at February 2nd, 2006 at 5:27 am
Both Relic and THQ have stated that they feel that the DoW engine would not do the Tyranids justice. Rather than doing it half-assed they won’t include them in DoW.
Posted by ÜberJumper at February 2nd, 2006 at 3:01 pm
Orelup:
That’s a one person job to fix the Direct Connect issues, you can’t have a team of artists, modellers, level designers, etc sitting idle while the direct connect issue is looked at. They’re a team of many users, and fixing direct connect is not at the top of their priority list. Actually, in thinking about it, it’s probably to their benefit that direct connect is not fixed, as there’s no cd key validation for it.
(actually, I was speaking to a Relic programmer about it the other day, and they tried to resolve it in a patch, but ended up not being able to easily fix it, they are aware of it though).
Posted by Rage against the machine at February 2nd, 2006 at 4:22 pm
OMG i am going to tell all my friends i cant wait, i think it’ll probably be the necrons as they have already got them onto computer: Winter assault
Posted by Neovile at February 2nd, 2006 at 6:35 pm
If they do add necrons as the second race, they really, REALLY need to avoid adding either of the C’tan. As it stands in the 40k Tabletop game, they are the closest equivalent to hero characters the necrons have.
As such, it would be vastly unbalanced, not to mention somewhat hypocritical, to have them as their relic units. It would be best to stick with the monolith in this regard.
Also, the Necrons DO have buildings, though they don’t regularly construct them on worlds they do battle on. They’re mostly ancient pyramid structures in which they lay dormant and repair themselves until the next battle.
Also, they have the huge stationary cannon, the Pylon, sold by Forgeworld models.
Posted by Pauli at February 3rd, 2006 at 6:34 pm
umm… c’tan being the closest thing to a necron hero… what about the necron lord? i can see him being the standard commander and a c’tan as a relic unit. i mean, eldar have an avatar, why not?
Posted by the almighty kfish at February 4th, 2006 at 6:07 pm
WOOOOO NEW RACES!!!
tau will be fun 2 play as u can just shoot evrythin 2 death (until sum1 deep strikes assault terminators in ur army then ur screwed)
the second race should be tyranids because if it were necrons…well 2 super shooty races it would be borin as they shot the living hell outta each uthr.tyranids r kuul as they tear things in2 pieces and shoot flesh eating worms outta there guns
it would do the tabletop game good justice 2 add tyranids to the game.
p.s and theyll b kuul 2 play as THEY ACTUALLY LOOK LIKE ALIENS, NOT GIANT BOGIES LIKE ORKS!!
Posted by Can Opener at February 5th, 2006 at 8:50 am
Apparently the Tau are some sort of pawns of the C’Tan in the incredibly convoluted, deep, dark storyline of 40K, so maybe they will use Necrons and use that in the campaign? A thought, nothing more
BTW kfish, Orks were made like that by their godly creators, same guys who made the eldar - to fight against the necrons millions o’ years ago
Posted by codi rose at February 5th, 2006 at 11:21 am
I think that havung the tau in the game would be sweet. i wouldn’t care what the 2nd race would be but im kinda hoping for the necrons.Im going to buyg this exp as soon as i can. But i want to know hen it comes out hopefully this fall (2006).
Posted by forbiddenknowledge at February 5th, 2006 at 11:31 am
The tau are NOT pawns of the c’tan for crying out loud, and apart from balance issues I’m fine with xv15’s mod for tau. Should be necrons next if they follow the pattern of new race appears, new race playable.
Posted by wArLoRdRiCh at February 5th, 2006 at 2:37 pm
I really hope there is more to the tau race than the stuff that is availible on dowfiles.com . they are a bit weak as well so theyu could do with giving them some upgrades such as heroes like commander o’shovah….that wpuld be very cool. as for the second race i hope that it is tyranids because it would finally give us something to rival the orks in close combat that isnt a marine!
Posted by wArLoRdRiCh at February 5th, 2006 at 2:41 pm
it sure as hell WONT be dark eldar as they are too similar to eldar and would just be plain boring….ooooooooo i know what they should have……..AN ENTIRE KROOT ARMY!!!!!
Posted by Ludovsky at February 6th, 2006 at 9:17 pm
Well… while I am no WH40k specialist, if I recall well, the Kroot actually works for the tau, which might actually makes sense. However, while necron seem like a plausible choices, I feel as if too much of their units tends to carry too much power around as opposed to most other’s races equivalent. At least, from what I am told in general about the race in Tabletop rules by my friends which play it.
Posted by matt at February 7th, 2006 at 2:21 am
i actually think it will be dark eldar, 1. Necrons dont have enough units even in the TT, also in the original DOW u played as the IG, you dont in the expansion. 2. I actually think the Necrons would be hard to do, they would be way to over powered…or way underpowerd.
Posted by In Hoc Signo at February 7th, 2006 at 8:43 am
Mh.. I still bet that the 2nd race will probably be the Necrons. 1) They already appear in WA.. It’s hard to imagine we will see them no more: too hard job wasted. 2) Tabletop armies can be modified to better fit in DoW (see Astartes and Orks). 3) There’s an interesting opposition between the New (Tau Empire) and the Ancients (Minions of the C’tan).. Mayhaps that’s the 2nd expansion’s theme.
Posted by Rabbidabbu at February 7th, 2006 at 1:30 pm
Firstly, I would like to point out that I am a fanatic 40K player, so before anyone rants about me making stuff up: I’M NOT!
wARloRdRiCh- what the heck are you talking about!? Eldar are totally different from their darker cousins- the dark eldar are massively assault based compared to normal eldar, plus they are totally evil (if you think chaos are bad you wait ’till you see these guys…) and rely on lightning quick transports to protect their rather fragile infantry. That could actually be an interesting tactical addition to the game- making people actually use transports, in anything other than an assasinate game, so that they can protect their powerful, but vulnerable troops from enemy firepower before leaping (literally) into close combat and skinning (literally) their foes alive. Yes- admittedly they only fight for slaves, but they do enjoy inflicting pain!
Plus, I think they will probably incorporate a kroot carnivore unit into the Tau race as a counter-assault unit.
Rabbidabbu- Only the BIG MACHINE GUNS will win the day.
Posted by Brucaliffo at February 8th, 2006 at 5:12 am
I really hope to see in Dawn of War the fury of the swarm: the Tyranids!!!
Much better Tyranids than Necrons!!!
Posted by Aage T at February 8th, 2006 at 10:59 am
this post has been edited by an admin, because AageT is apparently unable to follow the very simple rules for conversations.
Posted by tyr at February 8th, 2006 at 5:06 pm
merci A relic de faire perdurer ce jeu .
Les Tau pourquoi pas … mais pour la 2eme cela serai bien de changer la donne et de mettre les Tyranidescela changra la maniere de jouer et diversifier les armer …. toujours des flingue, un peu de cros et de griffe …
Merci relic
Posted by wolfe1234 at February 11th, 2006 at 9:35 pm
The Tyranids would be sooooooo much better then lame NECRONS!!!!!!
Posted by wolfe1234 at February 11th, 2006 at 9:39 pm
dam right madman!
Posted by Lord-Frost at February 19th, 2006 at 12:15 am
Please god let it be Tyranids.
Posted by Marinealver at February 19th, 2006 at 8:08 pm
I bet it is the Necrons (They already got them half way done with Winter Assault)
Now they only need three more races to compleet the Full Warhammer Universe (not including subraces like B Temps, or Saim Hann)
Inquisition (both Daemonhunters and Withchunters heck throw in Ordor Xenos with them)
Tyranids (unless they are the undisclosed in that cas Necrons)
and Dark Eldar, come on give them some love (for pain)
Posted by L.A Tomm at February 23rd, 2006 at 7:05 pm
hi warhammer fans (im 1 aswell)
but y r u all thinking about races tht r 2 thinkable for all u know it could be deamonhunters (wink,wink)
or the bad androin shoot em up necrons
Posted by L.A Tomm at February 23rd, 2006 at 7:07 pm
android typing error sry
Posted by L.A Tomm at February 23rd, 2006 at 7:09 pm
oh yea all u guys think the tau r rubish if terminators come but their making new close comat battle suits just thought u should know
Posted by Moria_BA at February 23rd, 2006 at 10:55 pm
I Thiknk your all mad i under stand them releasing Tau i just hope they keep it with the new release of Tau empire
Codex and if they placed Necron in(most likley) They have enough units, Also for Marinealver there are 10 races in total in the Warhammer Universe thats putting the Inquisition As one I hope they fix the problem with the OH SO MIGHTY HEAVY BOLTER FOR THE SMs VS Imperial Gaurdsmen man 1 sqd kille d5 full sqds of gaurd me personally wouldn’t mind the Necrons it would change tactics for lovers of the other races a lot as you cannot win with sher fire power as Necrons and Tau are the most Shootin armies out there I just don’t see how they are gonna balance the Railgun on the Tau hammer head after using the Tau Mod of DOWFILES but for the neutral not
YAAAAAAAAAAAAAA HOOOOOOOOOOOOOOOOOOOOOO
Posted by Gebadire at February 24th, 2006 at 5:22 pm
Hey all. I think this is great news. The Tau rule! They are team of choice in table top, so look forward to seeing them in game. Im guessing it will be the Necrons. Would love to see the Tyranids, but can u think of the effort that would have to be put in to make them look good!?! Especially in movement, at lease with two legged things its not so bad.
We shall have to wait and see, but cannot wait!!
Posted by Trogdor_McDoo at February 24th, 2006 at 11:01 pm
Regarding the identity of the second new race in the latest expansion, you guys are looking at it all wrong. The races chosen so far have been chosen for the most part because they are the best established and oldest races in the game. Dark eldar, necrons and Tau only date from the 3rd edition tabletop game, unlike Tyranids, IG, Space Marines, Chaos, Orks and Eldar [and Squats, if anyone cares to remember them.] Each of these established races, as well as the Tau thanks to alot of recent work, have a wide variety of units able to perform all battlefield tasks and most importantly target and destroy any given enemy unit, from characters to artillery. The Necrons do not have this variety of units and could not be easily adapted to general play in DoW. Meanwhile the Dark eldar would be seen as a cop out, a way to reduce production costs by using very similar graphics to the Eldar. Therefore, the second new race must be Tyranids, as it is the only established race which could be easily adapted into the game without wholesale invention of new units. And once again, what the hell happened to the Squats? They were a really cool idea, even if they did make 40K look alot like Warhammer.
Posted by DinoCop at February 25th, 2006 at 6:12 pm
I think the 2nd race could be Tyranids as well. If you are afraid of many models on screen…Don´t be! Gaunts could be numbered like Orcz: Hormagauts-meele, Termagaunts-shoters, Ganuts with Devourer=TankBusta, Gaunts with Spinefist=Not important to use them. Genestealers are obvious special like NOBS +/- + Inflitratoring . Ripper Swarms as useable Gretchins (Should be able to fight). Warriors as NOBz as well but more powerfull and variable mutant-weapons system upgrade in their chart. Carnifex- Variable system of mutant-weapons system upgrade in his chart (usefull to make your own Car-fex. Hive T. as Librarian-hero unit+Variable system of mutant-weapons system upgrade in his chart. Reaveners - Variable mutant-weapons system upgrade in their chart and Deep Strike, Red Terror - Deep Strike (special unit one in Army) Zoanthrope - mind attack (not spell - basic shooting)+Spell casting=Mind powers. Biovore - artilery. Lictors - CloseCombat Inflitrators + maybe not seen by Heroes!!! Gargoyles - Not important (TO ME!!!) DeepStrike +-. Builting “structures” from underground if Rippers are neerby (builders). Main HERO-unit=BROODLORD. UPGRADES- Carapece(Armour), Toxin-sacs(strenght), + others… More info: dinocop@seznam.cz
Posted by Mc_siren at February 25th, 2006 at 7:08 pm
If kroot was added to the tau army it would be the most unbalanced thing in the world i mean there a bitch to take ou on tt let alone on dawn of war
Posted by PhilJeary at February 27th, 2006 at 7:28 am
Let it be Tyranids, Let it be Tyranids, Let it be Tyranids!
Remember the oncoming floods of Zerg in Starcraft?
We want that feeling back and tyranids are the race to bring it. The only possible reason I can think of for not choosing Tyranids is that the engine can’t handle it - please prove me wrong :)
Posted by Mc_siren at February 28th, 2006 at 1:31 am
its gonna be necrons any one who says its not is in diniall
Don’t get me wrong nids or dark eldar would be great but we all know its gonna be necrons.They already have the engine 4 it. it would be a wasted effort to not put necrons in.
4 the people who want the other races just get the game and get the sales up and they’ll have to make a third expantion
Posted by SIR HAM & CHEESE at February 28th, 2006 at 7:10 am
I play necrons on the table top game so im rootin for necrons to be playable n ive bin playin for a long time now but tryranids would be interesting to see
p.s id quite like to see a fantasy version of the game sometime in the future
Posted by the almighty kfish at March 5th, 2006 at 6:55 am
i agree with dino cop but the hive tyrant shud b the main hero if they do release tyranids(which they shud). because u cud hav sumthin tht cud finally rival the orks up close.
and if it were necrons it wud base the whole game on shooting cuz tau,necrons,ig,elder,sm.cm all hav decnt shooting units and necrons and tau wud juts blow evry1 to bits.then a ork player wud just b like………..gr8…..
so go tyranids go tyranids go tyranids
Posted by Dourine at March 6th, 2006 at 11:28 pm
Well, it’s a long going joke with me n my friends that second race is going to be squats :P . But i’ve read a lot and for tau they’re using a lot of the models, even borrowing two vehicles from forgeworld. As for crons, the necron mod team has already created buildings, destroyers, heavy destroyers, and a basic screen layout. I’m a TT player (just getting into nids :) ) so i too wish it to be nids, but sadly, not. So far for nids i think they only have a working model for genestealers, and they’re working on rippers.
Posted by paranoidandroid at March 7th, 2006 at 2:52 pm
Man, I feel so sorry for the makers of the Tau mod… this is going to totally kill them off if it’s any good :(
But if it is Tau and Necrons, that would be awesome!! Tyranids would be cool too.. I can see there’d be difficulties balancing either Necrons or Tyranids though… just have to wait and see I guess.
Posted by Zip at March 8th, 2006 at 1:24 pm
the now race will be Tau and tyranids!!! i hope all have race have more buldings,Soldiers and Cars!!! :)
Posted by Mc_siren at March 10th, 2006 at 3:24 am
Me Want Demonhuntez bad. kill chaos bad. Hunt demon kill. grey kights kick demon ass
Posted by travis at March 12th, 2006 at 12:29 am
i think tha tnecron whould rock, tau is good, and tyrined would just be stupid, to many people whould think it is jsut a rip of fform starcraft, i also think tha tthey whould jsut get killed over since they dont really have long range weopons, or guns fo rthat matter, thy chould only mak eit fair with alot of life or defense, which if someone played good as them it hould then be unfair, i also whould suggest not playing the tyrined mod, the tau mod is good, go to this site ________http://www.xv15mods.com/tau/index.php? i was also wondering if any one knows a site with a necron mod that works?????c=11&sid=4da31d0a30cf0e59010c95cd22538500
Posted by travis at March 12th, 2006 at 12:34 am
i also whant to knwo if ther eis a workable witch hunte rmod, or a deamon hunte rmod for Winter Assualt
Posted by BJ at March 12th, 2006 at 12:42 am
Demonhunterz would be too unbalanced. Though in taletop 40k they are very good against any army, Dawn of War Demonhunterz would be too focussed on Chaos.
If they use Inquisition armies the game would have too many human armies, same as if they use Adeptus Mechanicus etc.
Tyranids would be a good choice but if used they wouldn’t have quite so much association to genetic alterations.
In tabletop,I play Necrons so I may be biased, but they seem to be a good choice. Strong army with lots of firepower and good close combat abilities. However they are also not characterful enough to be used in a campaign mode, plus adapting them to DoW would make them lose some of their tabletop necessities.
If they use Kroot as an entire seperate army, they could add a whole new element to the game. Tau with allied Kroot vs. bounty hunter Kroot.
Dark Eldar would be fun. They’ve got Chaos vs. Space Marines, so why not Eldar vs. the raiders of the Dark Eldar.
Whatever they choose, as long as it holds merit in the both the tabletop game and DoW, I’m happy.
P.S: I’m hoping for Necrons or bounty hunter Kroot.
Posted by BJ at March 12th, 2006 at 12:44 am
Maybe they’ll include Traitor Guard?
Posted by BFguy at March 12th, 2006 at 12:47 am
I hope that Relic puts in Grey Knights and Ordo Malleus Inquisitors. They’re good all round, but especially against Demons. But they’d have to have some way of making it more fair to Chaos Players.
Posted by joe at March 12th, 2006 at 6:27 am
I reckon the first army will be the tau because so many people are saying it will be them, and i think the necrons will be the second army coz they were in the first DOW expansion.
Posted by travis at March 13th, 2006 at 11:24 am
relic anounce dit is TAu, and my gues sfo rthe second race will be necron, with added units and bases, o rit will be dark eldar, eitehr way, i think that they should work harder on this expansion then they did on WA, i whoudl also liek to see a new starter scene, i think the first one was awsome, but it was a let down tha tthe WA one was the same
Posted by travis at March 13th, 2006 at 12:40 pm
i was wondering , can someone plz tell me a site with a good tyrinid mod, tha thas mroe then one compleat char ????
Posted by Tangent at March 14th, 2006 at 6:10 pm
Pshah. It’s simplicity itself. The secret race is going to be… Sisters of Battle. Because we need more girls playing the game, and Sisters would attract women into the game more than the fetishist Dark Eldar or the bug-like ‘Nids.
grin
Hey, why not? :)
Rob H.
Posted by Devilyn at March 18th, 2006 at 5:58 am
let it be Necrons or Witch Hunters!!! pleeeeeeease=) because they more better then Tyranids…
P.S. sorry for my English)))
P.P.S. Ukraine_W40k_fan)
Posted by hardcpy at March 20th, 2006 at 1:18 pm
i dont think the Tyranids would be a good idea
hello starcraft zerg anyone
not to mention that the Tyranids have a striking resbalance to the aliens from the alein movies
the necron would be a good idea
but i would like to see another chaos race like the dark eldar
Posted by mc_siren at March 21st, 2006 at 1:19 am
Hello starcraft said the idea of zerg was copyed from the tyranids.and alien its justa coincedence
Posted by PhilJeary at March 21st, 2006 at 5:51 am
I noticed someone above said that ‘nids didnt have ranged weapons - ‘nids arent just genestealers, they have loads of range weapons units!
Someone else said that ‘nids would turn it into a rip off of starcraft - no, it’d just be paying its respects to an old classic. It don’t look like blizzard will be updating SC any time soon and its looking dated on my 19″ flat screen!
I don’t think it will be the nids though, I remember seeing a Relic comment somewhere that the DOW engine couldnt do em justice - fair enough comment I suppose. ‘Nids in DOW 2 :)
Posted by Brucaliffo at March 24th, 2006 at 11:01 am
Tyranids are a very nice army, with many types of units, and DOW engine, very better than Starcraft enigine, would be great to put on the screen the wonderful bio-fleet. I play Black Templars in tabletop game, but i really prefer Tyranids than the charme-less Necrons…
Posted by king_steuk at March 25th, 2006 at 8:41 am
Im pretty sure that the undisclosed race will be the nids, the designers pf tha game wont look at it from a ‘good’ and ‘bad’ perspective. Look at the tau they have the best fire power in the game, so it seem suitable that an army which is solely orientated around shooting will need balancing around an army which revolves around close quarter fighting as a primary fighting method! So it seems simple to conclude the Tyranids would have a high chance at taking a position in the game. But any way my other theory is, they are gonna make all the races playable anyway….so good things come to those who wait!
Posted by ru_22 at March 25th, 2006 at 12:02 pm
it’d be so cool if the new race was dark eldar.
if anything is added to the existing races i bet chaos get bloodletters. they’r deamons designed for combat so would work really well with horrors. theyr also already aligned with khorn so would go with the bloodthirster and look sooooo kick ass
Posted by baker_dan at March 26th, 2006 at 11:51 pm
I think that the 2nd race will be necrons, only because of them being in the final mission in winter assault. This will be similar to Star Craft, in the fact that you couldn’t use dark templar until the expansion came out. Only time will tell and show us what the future holds for Dawn Of War.
p.s. It doesn’t matter which race it is…just as long as they make a new expansion.
Posted by nick 4 trivium at March 31st, 2006 at 6:19 am
u gotta think they can also add new units too the game on other teams like adding gray knight turmis or the end of the story on chaos on DOW WA they got that massive killing thig which i cant remeber the name of so it could be nids they would just balance it out. to be honist they didnt cut corners on the first to games so why would they do it NOW?
it is quite likely that it will be nids cus of the tau they have picked they are primerily shooting, so it is logical that they have some combat baced people.!!!!!
Posted by monster muncher at March 31st, 2006 at 11:30 am
im using the tau mod allready im not happy that thq is releasing something that has been done :( i would like to see old races brung back from the dead (squats for example)
any chance of a fantasy warhammer based on d.o.w. ???
Posted by travis at April 5th, 2006 at 8:55 pm
does anyone knwo a good site for any good mods besides tau, i was thinkin gabou tmaybe anid or witch hunter mod
Posted by Dar at April 6th, 2006 at 7:55 am
What about Harleguins? I know they are a subsect of Elder but they are also an entirely different race. Almost purely assault based, but if not harlequins I would hope for DE as well. The use of transports would be interesting
Posted by PhilJeary at April 6th, 2006 at 12:37 pm
Harlequins on their own wouldnt work at all, but adding them to the existing eldar would be good - dunno how they’d model the harleguin kiss tho!
Posted by ganzter at April 17th, 2006 at 7:47 am
i recon necron for the second race
they already have the plans from winter assult
do they have a name for the new expantion yet
Posted by ChumWarm at April 20th, 2006 at 2:37 pm
Being realistic it probably will be Dark Eldar or ‘Nids. Sisters of battle on the TT Game are simply not popular enough and Relic will want to go for something ‘well known’. I probably will be Dark Eldar because of the contrast to Eldar and the fact that they play so differently to the other races. Actually having o use transports would be an interesting addition to the game, althoug I could definately imagine a dark eldar Talos or Witch rush.
Nids, would be ideally the new race. They are completely different to anything the game has seen before and offers interesting questions of how to capture stategic points. I would imagine that if they were to be included in the game they would have something similar to the ork resource to limit a huge horde being constructed of uber elite units in a short space of time. Perhaps there could be a spawn point counter.
Tyranids would have to be limited on what units they could build. Sorry guys, I don’t think their will be a norn queen anytime soon. The Hive Tyrant and Carnefix would be a must, if only very late game relic units. They could potentially serve as vecicles, the Tyrant with anti vehicle weapony (Venom Cannon) and the ‘Fex with a devourer. Rippers, i agree, would be most suited to be builder units, pehaps late game with some significant combat ability. Lictors and genesteales are essentially a must, death dealing super infiltrating killer aliens are simply irresistable. Especially when they could slot neatly into any potential campaign that is planned.
In concluesion, I would suspect that dark eldar would be the race that are chosen to be made playable (Necrons are not interesting enough and have no emotion) but at the very least genestealers will make it into the campaign.
Well thats my (fairly large) 2 pence
Posted by Moe at April 20th, 2006 at 2:57 pm
Sorry to diappoint you there, but both races have been announced, and it’s going to be Tau and Necrons.
PS: There will be no ‘nids in Dawn of War. Ever.
Posted by PhilJeary at April 21st, 2006 at 7:14 am
I did mention before that I remember reading something from Relic saying that the engine wasn’t powerful enough to do ‘nids justice, and the fact that they introduced necrons in Winter assault, it doesn’t come as much of a suprise.
In terms of marketing they’d have been better off announcing Necrons early on and leaving tau as the suprise - they should replace their marketing guy with someone who knows how to do the job, lol (sorry marketing guy).
Im sure it will be great anyway and we still have the suprise of any new units for the existing races - and the suprise of any changes for balance as in the first addon. Can’t wait :)
Posted by Moe at April 21st, 2006 at 8:22 am
You are correct on both counts, Phil.
Posted by travis at April 21st, 2006 at 10:48 pm
i liek the news, but it is a little to predictable, both races are shoot um up, and add the same things to the other races, i think that it would hav ebeen nice to see nids, but understand why it is not, i hav eone quistion though, do necrons have many buildings
Posted by adam at April 24th, 2006 at 12:42 pm
i cant wait, and i would rather have nids insted of necrons
Posted by TuRtLe HeAd at April 27th, 2006 at 9:05 am
PLease Let it be tyranids
As a Games workshop fan I was dissappointed that necrons even got a show in the winter assualt expansion pack.
Necrons And Tau, NO THANKS they are for the new kids,
We WANT TYRANIDS.
Additionally it would be really nice to see, Factions being different. I.E. Choose Space wolves and you get long fangs and blood claws and you get ragnar Blackmane Hero. Choose Blood angels and you get those Death squad people etc.. Chosse Chaos and you can have Nurlge, khorne, tzeentch etc… And summon thier appropriate Grater Damesns, Love To see a Graeter Daemon of Nurle !
And Tyrnaids Please
Posted by PhilJeary at April 27th, 2006 at 6:42 pm
The thing is, if the current DOW engine cant do ‘nids justice - whose to say the engine for DOW2 will be able to do them justice.
If the current one can’t support enough units onscreen, the next DOW engine is probably gonna have better graphics, physics, effects etc - so it still won’t be able to support the unit count needed for ‘nids.
Hopefully Blizzard will buckle under user demand and update Starcraft so we can get our marine guns vs hundreds of snapping jaws fix that way :)
As for specific units, the holy grail would be to have some sort of system that supports multiple unit types (assault, heavy waepons etc) with a skinning/naming method so you can define each unit available to any chapter. If a skill algorithm is made to match the current tabletop skill attributes it wouldnt even be too hard to balance (assuming Games Workshops balance is actually correct, lol).
Posted by Moe at April 28th, 2006 at 5:54 am
I suggest you take a look at the videos for Relic’s upcoming game Company of Heroes.
Posted by tom at April 30th, 2006 at 10:03 am
they shud add chaos bikes and ork bikes and marine bikes and jetbikes for eldar rough riders and so on……
Posted by TuRtLe HeAd at May 1st, 2006 at 11:01 am
Who’s to say the current engine Can’t do Tyranids ? its no diffent to having Eldar, orks or chaos.
Bikes would be Great !
still love to see a hive tyrant and the mighty Carnifex in all its glory !
Posted by PhilJeary at May 2nd, 2006 at 7:21 am
I’ll try and find where i read about the current engine not doing nids justice and post a link.
How will it not be different to having Eldar, Orks and Chaos?
The unit count for nids will be higher than both Orks and imperial guard. An RTS engine has a limit on the number of units it can support - nids would need a unit cap of at least 150, if not 200, if 8 people chose them in a game of multiplayer the game would grind to a halt as I really dont think it can deal with that amount of bods - hopefully i’ll be proved wrong though :)
Posted by Moe at May 2nd, 2006 at 7:43 am
I am well aware of that comment, I have quoted it many times. I’m not disputing that the current engine can’t do them justice.
However, the latest RTS engine developed by Relic is much more powerful than the DoW engine.
Posted by PhilJeary at May 2nd, 2006 at 8:32 am
Yeah, thanks for introducing me to another game that will take up ALL my spare time ;-)
Company of Heroes looks awesome! I’m a sucker for a good WW2 game so they have a guaranteed purchase from me already and the release date is still 4/5 months away.
I see your point about future engines coping with the ‘nids!
Posted by Martin B at May 3rd, 2006 at 4:22 pm
TYRANIDS would be BAD. Can you imagine the power of the Genestealers your all doomed
Posted by PhilJeary at May 4th, 2006 at 10:02 am
I may be doomed, but seeing the first 200 genestealers chewed up by my heavy bolters would be entertaining enough to make by doom worth it :)
(specially with persitent bodies on its highest setting).
Posted by TuRtLe HeAd at May 4th, 2006 at 3:12 pm
They wouldn’t require 100 units.
Have you seen how expensive a carnifex is in the real game or a Hive tyrant ?
As for genestealers, they die well quickly to all guns. They were no faster than Harlequins or Howling banshees.
Id also Love to see Swooping hawks enter the game ! They look cool.
Posted by Kasreyn at October 8th, 2006 at 9:56 am
All I can say is, after seeing the immense outpouring here, the folks at Relic are making a foolish mistake not putting Tyranids in the next expo. If they plan to release them in a later expo, they should announce the fact now, because they are busy alienating quite a few of GW’s older fans (ie., those of us who started in the early 90’s) with this Necron & Tau b.s.
It’s not about whether people think Tyranids are ripped off the Zerg, Relic. We’re your audience and we know it was the other way around. And saying the engine can’t do Tyranids justice is a lame excuse. That is one awe-inspiring engine you guys have. I’m certain it could make the Tyranids look spectacular if you tried. So try, OK?
-Kasreyn
Posted by zach at February 12th, 2007 at 11:04 am
i cant fuckin wait
Posted by Moe at February 12th, 2007 at 1:41 pm
Dude this expansion was released months ago.
Posted by Klas at March 21st, 2007 at 7:30 pm
Give us a third expansion perhaps with the tyrranids.
Otherwise lots of minor details and fixes would be enough for a third expansion pack.
I want more mapps and more grafically detailed landscapes.
The details and effects of the landscape are not so impressive.
I would like hills and additional rules regarding terrain.
I don’t like that you can shoot through walls and through hills.
More complicated techtree would be fun and minor fixes and qurks.
Posted by Klas at March 21st, 2007 at 7:37 pm
Do you remember tiberian sun?
Where the ice broke and swallowed heavy units.
Or vulcanos that hurt units.
I would like
Wild animals or man eating plants.
Any terrain based trapps
and there where in the figure game.
Don’t you think a jungle theme could help the tyrranids fit in?
Posted by Klas at March 27th, 2007 at 4:05 pm
give us more stuff and in return you may robb us of our money.
Posted by Klas at April 2nd, 2007 at 6:41 am
Sorry… got to invade relic forums with all my ideas of how tyranids should beee…bee bzzzzzzzz.
Posted by alex at May 18th, 2007 at 5:02 pm
They should make a third expsansion because the necrons have two problem half of them are slow and they have to much firepower they should of added the tyranids or the dark eldar im fine with the tau but the necrons are lame
Posted by Klas at July 22nd, 2007 at 2:04 pm
The Tyranids got no buildings?
I would like if an army used the strategic points
as unit making buildings.
The buildings could be hatcheries or breeding grounds.
They could go all the way and have the units making other units.
Increasing power from killing and assimilating enemy armies.
Requisition is a problem because it represents asking for units to arrive on the map not building them.
Tyranids just spawn and consume until all natural resources are depleted. Why would they have requisition if the Necrons didn’t have it?
Requisition based on over-population versus availability food.
You have one sum of requisition when you start the game
and can capture more stategic points for additional sums.
The more populous the Tyranid army the lesser requisition
you have.
Each units that dies return its requisition value
and the smaller your army the more requistion you get.
Posted by planky at December 30th, 2007 at 6:37 am
its called dark crusade and it came out ages ago
Posted by Moe at December 30th, 2007 at 2:03 pm
Wow thanks for sharing that pearl of wisdom! Of course when the post was written over a year ago the expansion hadn’t been released yet.