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	<title>Comments on: New Dawn of War Expansion!</title>
	<link>http://relicnews.com/archives/2006/01/3518/</link>
	<description>The definitive source for all things Relic</description>
	<pubDate>Sat, 11 Oct 2008 09:15:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.10</generator>

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		<title>by: Moe</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-35247</link>
		<pubDate>Sun, 30 Dec 2007 18:03:26 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-35247</guid>
					<description>Wow thanks for sharing that pearl of wisdom!  Of course when the post was written _over_ _a_ _year_ _ago_ the expansion hadn't been released yet.</description>
		<content:encoded><![CDATA[<p>Wow thanks for sharing that pearl of wisdom!  Of course when the post was written <em>over</em> <em>a</em> <em>year</em> <em>ago</em> the expansion hadn&#8217;t been released yet.</p>]]></content:encoded>
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		<title>by: planky</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-35231</link>
		<pubDate>Sun, 30 Dec 2007 10:37:45 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-35231</guid>
					<description>its called dark crusade and it came out ages ago</description>
		<content:encoded><![CDATA[<p>its called dark crusade and it came out ages ago</p>]]></content:encoded>
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		<title>by: Klas</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-29268</link>
		<pubDate>Sun, 22 Jul 2007 18:04:31 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-29268</guid>
					<description>The Tyranids got no buildings?

I would like if an army used the strategic points
as unit making buildings.
The buildings could be hatcheries or breeding grounds.

They could go all the way and have the units making other units.

Increasing power from killing and assimilating enemy armies.

Requisition is a problem because it represents asking for units to arrive on the map not building them.

Tyranids just spawn and consume until all natural resources are depleted. Why would they have requisition if the Necrons didn't have it?

Requisition based on over-population versus availability food.

You have one sum of requisition when you start the game
and can capture more stategic points for additional sums.
 
The more populous the Tyranid army the lesser requisition
you have.

Each units that dies return its requisition value
and the smaller your army the more requistion you get.</description>
		<content:encoded><![CDATA[<p>The Tyranids got no buildings?</p>

<p>I would like if an army used the strategic points<br />
as unit making buildings.<br />
The buildings could be hatcheries or breeding grounds.</p>

<p>They could go all the way and have the units making other units.</p>

<p>Increasing power from killing and assimilating enemy armies.</p>

<p>Requisition is a problem because it represents asking for units to arrive on the map not building them.</p>

<p>Tyranids just spawn and consume until all natural resources are depleted. Why would they have requisition if the Necrons didn&#8217;t have it?</p>

<p>Requisition based on over-population versus availability food.</p>

<p>You have one sum of requisition when you start the game<br />
and can capture more stategic points for additional sums.<br />
 <br />
The more populous the Tyranid army the lesser requisition<br />
you have.</p>

<p>Each units that dies return its requisition value<br />
and the smaller your army the more requistion you get.</p>]]></content:encoded>
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		<title>by: alex</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-27035</link>
		<pubDate>Fri, 18 May 2007 21:02:33 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-27035</guid>
					<description>They should make a third expsansion because the necrons have two problem half of them are slow and they have to much firepower they should of added the tyranids or the dark eldar im fine with the tau but the necrons are lame</description>
		<content:encoded><![CDATA[<p>They should make a third expsansion because the necrons have two problem half of them are slow and they have to much firepower they should of added the tyranids or the dark eldar im fine with the tau but the necrons are lame</p>]]></content:encoded>
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		<title>by: Klas</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-25826</link>
		<pubDate>Mon, 02 Apr 2007 10:41:30 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-25826</guid>
					<description>Sorry... got to invade relic forums with all my ideas of how tyranids should beee...bee bzzzzzzzz.</description>
		<content:encoded><![CDATA[<p>Sorry&#8230; got to invade relic forums with all my ideas of how tyranids should beee&#8230;bee bzzzzzzzz.</p>]]></content:encoded>
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		<title>by: Klas</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-25447</link>
		<pubDate>Tue, 27 Mar 2007 20:05:21 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-25447</guid>
					<description>give us more stuff and in return you may robb us of our money.</description>
		<content:encoded><![CDATA[<p>give us more stuff and in return you may robb us of our money.</p>]]></content:encoded>
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		<title>by: Klas</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-24665</link>
		<pubDate>Wed, 21 Mar 2007 23:37:37 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-24665</guid>
					<description>Do you remember tiberian sun?
Where the ice broke and swallowed heavy units.
Or vulcanos that hurt units.
I would like
Wild animals or man eating plants.

Any terrain based trapps
and there where in the figure game.

Don't you think a jungle theme could help the tyrranids fit in?</description>
		<content:encoded><![CDATA[<p>Do you remember tiberian sun?<br />
Where the ice broke and swallowed heavy units.<br />
Or vulcanos that hurt units.<br />
I would like<br />
Wild animals or man eating plants.</p>

<p>Any terrain based trapps<br />
and there where in the figure game.</p>

<p>Don&#8217;t you think a jungle theme could help the tyrranids fit in?</p>]]></content:encoded>
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		<title>by: Klas</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-24662</link>
		<pubDate>Wed, 21 Mar 2007 23:30:30 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-24662</guid>
					<description>Give us a third expansion perhaps with the tyrranids.
Otherwise lots of minor details and fixes would be enough for a third expansion pack.

I want more mapps and more grafically detailed landscapes.
The details and effects of the landscape are not so impressive.
I would like hills and additional rules regarding terrain.
I don't like that you can shoot through walls and through hills.
More complicated techtree would be fun and minor fixes and qurks.</description>
		<content:encoded><![CDATA[<p>Give us a third expansion perhaps with the tyrranids.<br />
Otherwise lots of minor details and fixes would be enough for a third expansion pack.</p>

<p>I want more mapps and more grafically detailed landscapes.<br />
The details and effects of the landscape are not so impressive.<br />
I would like hills and additional rules regarding terrain.<br />
I don&#8217;t like that you can shoot through walls and through hills.<br />
More complicated techtree would be fun and minor fixes and qurks.</p>]]></content:encoded>
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		<title>by: Moe</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-21230</link>
		<pubDate>Mon, 12 Feb 2007 17:41:28 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-21230</guid>
					<description>Dude this expansion was released months ago.</description>
		<content:encoded><![CDATA[<p>Dude this expansion was released months ago.</p>]]></content:encoded>
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		<title>by: zach</title>
		<link>http://relicnews.com/archives/2006/01/3518/#comment-21216</link>
		<pubDate>Mon, 12 Feb 2007 15:04:16 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/01/3518/#comment-21216</guid>
					<description>i cant fuckin wait</description>
		<content:encoded><![CDATA[<p>i cant fuckin wait</p>]]></content:encoded>
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