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Company of Heroes Designer Diary #3 @ Gamespot

Posted in Company of Heroes by on June 29th, 2006

Gamespot posted up their latest Designer Diary regarding Allied infantry weaponry and the proper usage of their arsenal. Here is a quick snip from the article,

The Allied forces boast a powerful arsenal in Company of Heroes. While the weaponry may be potent, the first thing any fledgling commander will learn is that there’s always a right weapon for the job, and not knowing which weapon to use can cost you the battle.

Gamespot’s article can be found here. Also a video demostration can be found in the video area and labeled as Company of Heroes Official Movie 3. You can find the link at the top of the article.

Thanks to CoolJoe63 on the forums for the heads up. You can discuss this article here.

Patch 1.5 Is LIVE!

Posted in Dawn of War by on June 28th, 2006

The long-awaited patch 1.5 for Dawn of War/Winter Assault is out. For now you can download it by simply connecting to gamespy. We also have a direct download mirror up. For a list of mirrors please see the thread linked below.

You can discuss this development here. You will also find a changelog in this thread.

Tranj made a post at Planet Company of Heroes regarding the beta for COH.

We will be announcing the details of the beta test soon. Stay tuned!

The post can be found here. Thanks to Druidika for the heads up.

Edit:Link doesn’t work anymore, I’m not sure where the thread went

Company of Heroes: Axis Infantry @ IGN

Posted in General by on June 27th, 2006

IGN just posted their unit description of the Axis Infantry. Of course, a video is included with the article for you all to watch. Here is a quick snip from my favorite unit from E3, the Volksgrenadiers

Adequately trained soldiers with little or no combat experience, the Volksgrenadiers were formed out of anything the Axis could get its hands on; boys, elderly men and even those that were previously rejected as physically unfit for service.

You can check out the article here. You can check out the video here under Axis Infantry Feature.

The Outfit - Title Update

Posted in The Outfit by on June 26th, 2006

Looks like the Xbox 360 got a wee Title Update today (A global patch to improve games).

Here’s a bit about the tweaks, improvements and balance Relic’s put in update for The Outfit.

Fans of the acclaimed action-strategy game The Outfit are getting all-new Destruction on Demand in today’s Title Update for the Xbox 360, which will be automatically applied the next time users log into Xbox Live. In addition to improved multiplayer performance, this Title Update provides the following enhancements:

Matchmaking Improvements

  • The connection speed of each player is now displayed in the Pre-Game lobby (green for good, yellow for average, red for poor). This allows the host to identify and remove players who have a poor connection speed before the game begins. The Outfit uses peer-to-peer networking, so identifying and removing players with poor connection speeds before the game begins will eliminate lag for all players in a session.
  • The connection speed of each game is now displayed in Custom Quick Match and Custom Ranked Match lobbies (green for good, yellow for average, red for poor), helping players to avoid joining games with poor connection speeds.
  • Players wishing to join a Quick Match will now always connect to the game with the fastest connection speed. Prior to this, Quick Match obtained the first game it found.
  • Players can now speak to one another in every pre-game and post-game lobby.
  • Only your friends who have played The Outfit will appear in the Leaderboard “Friends” filter.
  • Fixed an issue where Quick Match player numbers were being reported incorrectly.
  • Fixed an issue where ‘Play Again’ caused the lobby size to be frozen at previous match’s size.

Gameplay Improvements

  • Multiplayer Achievements can now be earned in both Ranked Quick Match and Ranked Custom Match game sessions.
  • Vehicles in multiplayer now perform as well as they do in single player.
  • Vehicles can no longer be hijacked when they are moving at high speed, significantly reducing “hijack spam.”
  • Event queue messages now appear on screen for one second longer than before, giving players a better chance to read them.
  • Fixed an issue that caused the jump animation to play twice in certain multiplayer situations.

Multiplayer Tuning Changes
  • The rotation rate and health of Anti-Aircraft Emplacements has been reduced. Previously, AA guns were too powerful given their cost.
  • 15% increase to health for all Halftracks and Tanks.
  • 25 FU cost increase to Anti-Aircraft Emplacements.
  • 50 FU cost reduction to Artillery Strike.
  • 25 FU cost reduction to Air Strike.
  • 50 FU cost reduction to Tech 3 Antitank Emplacements.
  • 10 FU cost increase to first- and second-tier Machine Gun Emplacements.
  • Calliope damage versus vehicles has been slightly decreased.

Good to see continued product support out of Relic! The Outfit is a lot of fun, make sure you pick it up when you get an Xbox 360! I just wish I had more time for Multiplayer :-(

THQ Annual Report

Posted in Relic, Dawn of War, The Outfit, Company of Heroes by on June 21st, 2006

THQ has posted their annual report.

Dawn of War, Company of Heroes and The Outfit are mentioned several times.

11 straight years of revenue growth! woo!

Dawn of War in Best Pre-Rendered Cutscenes @ IGN

Posted in Dawn of War by on June 21st, 2006

IGN posted up their top ten pre-rendered cutscene as part of their Top 10 Tuesday series. Dawn of War placed 4th above Final Fantasy 7 and 10. You can check out the article here.

Thanks to Soul for the heads up.

Planet CoH

Posted in Company of Heroes by on June 20th, 2006

Planet Company of Heroes or PCoH as it will be known (amongst other sillier monikers), has launched.

Pop on by and check it out!

Third Dark Crusade Video Available In Hi-Res

Posted in Dawn of War by on June 17th, 2006

The third Dark Crusade video is out, and once again there’s a high-resolution version available.

You can download the hi-res version here.

Patch 1.5 Delayed

Posted in Dawn of War by on June 14th, 2006

The people responsible for testing patches prior to their release have found a “nasty bug” with patch 1.5 for Dawn of War. Apparently this bug has since been fixed, but the test cycle had to be restarted. In short this means that the release date has been pushed back a bit.

You can find more info and comment on this development here.