TotalVideoGames has an interview with Sean Dunn.
When we first told hardcore RTS gamers that the squad AI will take cover for you, they said “We don’t want them to do anything that they haven’t been told to do”. So striking a balance of what they do, how far they travel to take cover, has been definitely difficult. Some of the hardest of the hardcore players still don’t want anything to move until they’re told to do so, but since we have some of the best RTS players in the world actually working on the product at Relic, there’s a balanced team made up of players who have to have been one of the top ten players in one of the core RTS titles in the last six years. We think we’ve hit a good balancing act between new players who need that visual return, they need their soldier to not be stupid, and they need their tanks to go through walls and not drive a mile down the road to come back. When we started solving those problems that we felt were keeping the general public out, those hardcore RTS players who didn’t want that thought “That’s cool…actually that makes it better”. We feel pretty good about that.
Thanks to Commissar[PT] for pointing it out.
2 comments on this post. Add your own. Comments feed?
Posted by DarN at August 1st, 2006 at 1:32 am
Error: Page not found
A “#038;” has snuck in there.
Posted by Moe at August 1st, 2006 at 7:43 am
Thanks, fixed. CJ just fails at linking. :p