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	<title>Comments on: Bad News For Disconnection Exploiters</title>
	<link>http://relicnews.com/archives/2006/10/look-out-cheaters/</link>
	<description>The definitive source for all things Relic</description>
	<pubDate>Thu, 20 Nov 2008 18:10:57 +0000</pubDate>
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		<title>by: Dave</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15185</link>
		<pubDate>Wed, 01 Nov 2006 15:18:10 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15185</guid>
					<description>I dont play online because of previous online experiences. No point really, there is always someone screwing it up for everyone. I could care less if they keep banning cd keys, but I agree with orderofrecluse, you shouldnt punish gamers for a problem that is Relic's responsibility. They missed this error, so they should have released a quick fix patch before now instead of trying to fix every little detail of the game like "art" with larger patch. This seems to be the main issue with COH buyers. It is after all only a game, so what does it matter? Just play, if you cant play online happily, play SP skirmish or something....geeeezzz</description>
		<content:encoded><![CDATA[<p>I dont play online because of previous online experiences. No point really, there is always someone screwing it up for everyone. I could care less if they keep banning cd keys, but I agree with orderofrecluse, you shouldnt punish gamers for a problem that is Relic&#8217;s responsibility. They missed this error, so they should have released a quick fix patch before now instead of trying to fix every little detail of the game like &#8220;art&#8221; with larger patch. This seems to be the main issue with <span class="caps">COH </span>buyers. It is after all only a game, so what does it matter? Just play, if you cant play online happily, play SP skirmish or something&#8230;.geeeezzz</p>]]></content:encoded>
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		<title>by: Kryton</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15179</link>
		<pubDate>Wed, 01 Nov 2006 12:13:35 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15179</guid>
					<description>Well i tell you what i stopped playing online because 90% of the time people dropped. I matched up against this guy that had 94 wins and 12 loses he dropped 5 minutes into the game. I swear 80 % of you out there crying were using this so shut up... now go play and lose. CHEATERS

I never have been disconnected in game NOT ONCE.</description>
		<content:encoded><![CDATA[<p>Well i tell you what i stopped playing online because 90% of the time people dropped. I matched up against this guy that had 94 wins and 12 loses he dropped 5 minutes into the game. I swear 80 % of you out there crying were using this so shut up&#8230; now go play and lose. <span class="caps">CHEATERS</span></p>

<p>I never have been disconnected in game <span class="caps">NOT ONCE.</span></p>]]></content:encoded>
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		<title>by: orderofrecluse</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15176</link>
		<pubDate>Wed, 01 Nov 2006 09:04:41 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15176</guid>
					<description>I think RELIC should fix the error instead of banning people that paid money to play the game with an online community. Seems quite harsh if you ask me - considering it is a RELIC problem. People make errors / mistakes, like game designers, so lets punish the gamers instead. Im glad Relic deals in gaming software and not politics.</description>
		<content:encoded><![CDATA[<p>I think <span class="caps">RELIC </span>should fix the error instead of banning people that paid money to play the game with an online community. Seems quite harsh if you ask me - considering it is a <span class="caps">RELIC </span>problem. People make errors / mistakes, like game designers, so lets punish the gamers instead. Im glad Relic deals in gaming software and not politics.</p>]]></content:encoded>
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		<title>by: WAR_187</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15157</link>
		<pubDate>Tue, 31 Oct 2006 07:19:57 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15157</guid>
					<description>hey whats up with this when im winning i get kicked what ?? just now i was playing with my clan on dc and we all got dropped to desk top then i get an bug report i try to send it but it dont work all mose of the games i play and lose is from this cant you fix it</description>
		<content:encoded><![CDATA[<p>hey whats up with this when im winning i get kicked what ?? just now i was playing with my clan on dc and we all got dropped to desk top then i get an bug report i try to send it but it dont work all mose of the games i play and lose is from this cant you fix it</p>]]></content:encoded>
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		<title>by: Propaganda War</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15115</link>
		<pubDate>Mon, 30 Oct 2006 15:57:58 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15115</guid>
					<description>How many keys have been banned?  I wonder if this is an actual measure that will have a true impact on the drop-hackers, or it is more of a scare tactic.

Can we get some numbers or a list of names of the "confirmed Cheaters" ?</description>
		<content:encoded><![CDATA[<p>How many keys have been banned?  I wonder if this is an actual measure that will have a true impact on the drop-hackers, or it is more of a scare tactic.</p>

<p>Can we get some numbers or a list of names of the &#8220;confirmed Cheaters&#8221; ?</p>]]></content:encoded>
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		<title>by: AX3</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15088</link>
		<pubDate>Sun, 29 Oct 2006 05:40:36 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15088</guid>
					<description>Why not simply fix it so anyone dropping/quiting/disconnected gets a loss? Or are you saying that they can not fix it so now ban people. Surely if they made it that anyone drops and got a loss, that would fix the problem then and there.</description>
		<content:encoded><![CDATA[<p>Why not simply fix it so anyone dropping/quiting/disconnected gets a loss? Or are you saying that they can not fix it so now ban people. Surely if they made it that anyone drops and got a loss, that would fix the problem then and there.</p>]]></content:encoded>
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		<title>by: thepig</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15087</link>
		<pubDate>Sun, 29 Oct 2006 01:24:54 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15087</guid>
					<description>Did any of you fools read the actual post before sounding off?  Of course not...

http://forums.relicnews.com/showthread.php?p=1871358#post1871358</description>
		<content:encoded><![CDATA[<p>Did any of you fools read the actual post before sounding off?  Of course not&#8230;</p>

<p><a href="http://forums.relicnews.com/showthread.php?p=1871358#post1871358" rel="nofollow">http://forums.relicnews.com/showthread.php?p=1871358#post1871358</a></p>]]></content:encoded>
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		<title>by: Helios_Five</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15081</link>
		<pubDate>Sat, 28 Oct 2006 16:57:38 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15081</guid>
					<description>That would mean im in trouble, I have 100% disconncects, since I haven't gotten multiplayer to function more than one game. That net code aint working very good, but that is another issue.</description>
		<content:encoded><![CDATA[<p>That would mean im in trouble, I have 100% disconncects, since I haven&#8217;t gotten multiplayer to function more than one game. That net code aint working very good, but that is another issue.</p>]]></content:encoded>
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		<title>by: SyberSmoke</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15073</link>
		<pubDate>Sat, 28 Oct 2006 05:41:44 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15073</guid>
					<description>If people had a brain they could see how it can be detected.  Simple, they can probably track the relative number of siglan disconnects to wins.  If some one has a disproportonate number of wins to disconnects, say 25% or more of disconnect wins, they get the boot.

As for software, Relic is a good company.  And you can not eastily test for some bugs.  Others are just not concieved of, kind of why they are called exploits.  Any of you familiar with the duping exploit from Diablo?  May be some others in WoW or Everquest.  So stop getting all high and mighty and accept it happens.</description>
		<content:encoded><![CDATA[<p>If people had a brain they could see how it can be detected.  Simple, they can probably track the relative number of siglan disconnects to wins.  If some one has a disproportonate number of wins to disconnects, say 25% or more of disconnect wins, they get the boot.</p>

<p>As for software, Relic is a good company.  And you can not eastily test for some bugs.  Others are just not concieved of, kind of why they are called exploits.  Any of you familiar with the duping exploit from Diablo?  May be some others in WoW or Everquest.  So stop getting all high and mighty and accept it happens.</p>]]></content:encoded>
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		<title>by: Moe</title>
		<link>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15066</link>
		<pubDate>Fri, 27 Oct 2006 23:50:46 +0000</pubDate>
		<guid>http://relicnews.com/archives/2006/10/look-out-cheaters/#comment-15066</guid>
					<description>I'm fairly sure that THQ won't disclose how they determine if someone cheats - after all, they don't want to give them ideas on how to circumvent the checks.</description>
		<content:encoded><![CDATA[<p>I&#8217;m fairly sure that <span class="caps">THQ </span>won&#8217;t disclose how they determine if someone cheats - after all, they don&#8217;t want to give them ideas on how to circumvent the checks.</p>]]></content:encoded>
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