The Direct X 10 patch for Company of Heroes has been released.
Some balance and bug tweaks as well, release notes to follow.
The 1.61 to 1.70 patch is only 13MB, I suspect the content for this patch was added last patch.
Get it here or at WorthPlaying.
Edit(Someguy):
Buggo has put up an image of what DX10 looks like in this post. Guy looks like he wants a taco.
Edit 2 (UberJumper): Click inside for the changelog
Edit 3 (UberJumper): Vista Users, it’s VERY important that you get the latest beta drivers if you want to use DX10.
Relic reports there’s a bug in the 158.18 drivers that prevents display of effects, and also those drivers have performance optimizations for DX10.
Please note that Patch 1.7 will go live today. It will likely happen at 11 AM PST, at which time the servers will be down to deploy the patch. This may take anywhere from 15 minutes to an hour.In order to ensure this patch works correctly, please make sure your video card is updated to the LATEST DRIVERS.
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Here is the changelog:Company of Heroes Release Notes
==============================v1.70 05/29/2007
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional ‘litter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
- Hardware PCF for improved shadow quality.
Other Fixes
- Various crash fixes.
- Improved hack detection.
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
Thanks and enjoy the patch!
4 comments on this post. Add your own. Comments feed?
Posted by Helheim at June 1st, 2007 at 6:53 pm
The game is now unplayable for anyone using the nVidia 7xxx / Windows XP. Please fix.
Posted by ÜberJumper at June 1st, 2007 at 8:33 pm
Add the -novsync -notriplebuffer command line switches and see if that helps.
http://forums.relicnews.com/showthread.php?t=109664
Posted by wim321 at June 4th, 2007 at 1:24 pm
“The game is now unplayable for anyone using the nVidia 7xxx / Windows XP. Please fix”
me and my brother have no problems, we have a 7900gt and a 7600gt and it works great!
Posted by Mike at June 15th, 2007 at 1:28 am
Online games repeatedly crash now and take a long time to start up. All of this has happened since the last patch. What gives? It was working great before…
Windows XP Pro
nVidia 6600GT