GameAlmighty posted their interview with Remy Saville, a programmer for Company of Heroes, about the implementation of DX10 into COH and Opposing Fronts. There are some insights about the artist and programmers role in developing DX10 for COH. Here is a quick snip,
MB: How long were the DirectX 10 enhancements to the Essence Engine in development?
Remy Saville: The first lines of Direct3D 10 specific code were written well over a year before the release of the patch, long before we could even get our hands on prototype hardware. Direct3D 10 was always intended to be a part of CoH. It was an interesting experience working with a beta SDK running on a beta OS with beta drivers on prototype hardware.
Click here to read the article.
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Posted by robnubis at June 7th, 2007 at 6:08 pm
What is Opposing Force? Do you mean Opposing Fronts?
>_
Posted by ÜberJumper at June 8th, 2007 at 9:48 am
(Thanks Rob, I fixed it for him)
Posted by Someguy at June 12th, 2007 at 10:40 am
whoops >_>
Posted by Ponor at June 14th, 2007 at 1:20 pm
Can someone tell me when CoH Opposing Fronts is coming out?
Posted by Excellion at July 26th, 2007 at 10:21 pm
It should be Remy SavillE :)
Posted by Moe at July 29th, 2007 at 5:26 pm
I shall flog someguy on your behalf.