There’s lots of translations for a Belgium PC Gaming magazine floating around with info about Dawn of War 2.
Here’s a shamless copy and paste of the info I found over at www.evilavatar.com
- Uses the Essence 2.0 engine with Havok physics, all optimized for DX10 and multicore support.
- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
- While DoW 2 shares the same (upgraded probably) engine as CoH it won’t be “CoH in space”, while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn’t known).
- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); “Let’s pimp out squads with cool stuff!”, you will see these items in-game as well of course.
- You’ll fight your way through the campaign with the same squads.
- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don’t treat them like cannon fodder.
- The campaign lets Space Marines operate from a spaceship, you’ll get a view of an underlying planet and you’ll be able to choose from different missions (which are tagged with difficulty colors, green, blue and red).
- Certain reward items won’t be usable at once in the campaign, so they’ll be taken back to the SM spaceship for research.
- Release in early 2009 or later.
Looks like it’s from the Belgian Mag PC Gameplay, and is an interview with Mark Noseworthy (who’s the producer on the product).
I also spotted this summary of some of the article on a NeoGaf forum:
Some quick info:
-Buildings can be occupied (like in coh)
-Environment completely destructable ^^
-Vehicles are bigger (there were only a couple of dreadnought shots)
-LOTS of blood (i saw the screens and thought LOL)
-Over the top finishing animations
-when units are in melee, pieces of battle armor can be chopped off in the action
I’m thouroughly enjoying Soulstorm (it’s M.O.T.S. of Dark Crusade, which isn’t really a bad thing), so I’m stoked info about this is finally coming out. Looks awesome!
There’s also a VERY INTERESTING Video that I spotted in a Something Awful thread.
Click More to see a description of the screenshots in the article.
* There’s a screen of an Ork Warboss taking on three space marines. The warboss looks really brutal. With his right hand he picks up a space marine and crushes him in the air, with his left arm he’s holding a chainsaw i think, and sawing the space marines in two?(pic is rather small so not to clear), a third marine attacks the ork from behind.
- There’s a screen from a Commander with a warhammer, charging an Ork Warboss.
- The most brutal pic is that one of a dreadnought that slams his left arm into an ork, and the blood splashes in the air ^^
- After looking real good, i can see the tongue of an orc coming out of its mouth with mucus.
- Another pic is that of a battle between two dreadnoughts and some thirty orks i think (plus behind some cover, a few space marines supporting the dreadnoughts with heavy bolters).
- A space marine with a flamer roasting some orks.
- A rather large battle, involving three predators i guess (wasnt too clear, looked like two of ‘em were already destroyed) many orks and some orks were obliterated by an orbital bombardement (that’s right ^^).
- A close combat marine (forgot the name, with the jetpacks, yes that one), bursting his jetpacks and flying into the air.
- Two brutal finishing animations pics, but they werent too clear.
- And a pic orks occupying a LARGE building(looked like a cathedral), some marines assaulting it.
6 comments on this post. Add your own. Comments feed?
Posted by AHaha at March 30th, 2008 at 12:03 am
“..with mucus!”. Sign me up!
Posted by Willy at March 30th, 2008 at 7:40 pm
I’m a Crazy Fan of Dawn of War.When Dark Crusade come to my country in 2006.Its races are superb and fun to play,my favorite is the Tau.Its fun to play and lots of blood. But when Soulstorm came, I was expecting stronger upgrade for the Tau.Instead Tau in Soulstorm are weaker, although some unit like crisis battlesuit and Greater Knarloc can heal itself.Vital unit such as Broadside Battlesuit can’t be replace and down to a single unit and Tau Commander is still very waek. Chaos remained the most unbalance race in Dawn of War with already insane unit such as Posses Squad and Khorne Berserker with a insane bonus of Deamon Prince.Psyker of the Imperial prove too strong for other rather fragile race such as Eldar, Tau, and Sisters of Battle.I like most of my friend ending up play as Chaos not because they are great but the only races the will win the day. I am sad, The Greater Good is losing. I beg to the dedicated developer of Relic and Warhammer 40k. Please bring balance to this awsome game.
Posted by Willy at March 30th, 2008 at 7:49 pm
I hope that in Dawn of War 2 will change the better.New games are trying to overtaking me and I starting trying other games as well.But Dawn of War will remain strong in me.For The Greater Good, For The Emperor.Waaagh But not for Chaos.
Posted by Frank at April 2nd, 2008 at 2:11 am
I hope that the expansion races from DoW1, Imperial Guard, Tau, Necrons, Dark Eldar (I’m not keen on the Sisters of Battle since they’re not a stand-alone army in Warhammer 40k, and their inclusion was rather like building a whole separate DoW race around, say, Ork Nobz) will be in DoW2. I’m sure if they weren’t it’d still be great, but I’d be dissapointed. To me those races added so much richness and depth - how often do YOU play DoW1 without them? It’d be a step backwards, in that respect.
Especially the Necrons - my perennial favourite. I was so pleased when Dark Crusade came out, before that I had to resort to painting my Eldar army black, green, and grey. All you squishy, meaty, living… things can just stick it! LOL
Posted by Frank at April 2nd, 2008 at 2:19 am
PS: Although I didn’t like the way the Destroyer Lord was treated as being a mere elite unit to be purchased. It’s HQ! That should’ve been a buyable upgrade in skirmish/multiplayer, and the ultimate wargear in campaign mode - like Daemonic Ascension for Chaos.
Posted by NeoNeil at April 3rd, 2008 at 7:29 am
I really have high hopes a foolish thing to have now a days but theres just so much they can and should do to make DOW2 really something special but i doubt there willing to go to farforwards or take any reall risk with anything new and exciting