GameReplays.org: Could you tell us a bit about the procedures Relic use to balance the game? How many people are working on DoW2 balance issues? Do they work solely on balance or do they also have other tasks? Is Relic going to hire expert players with good community involvement as balance testers like they did with DoW1? When balancing the game, does Relic focus on satisfying the more casual player or do you aim at high-level competitive play balance?
Relic: We are playing the game a lot, looking at costs, statistics, and the forums to gather information. Our balance department is involved full time on balance along with our full team of designers and programmers who contribute to the process. We have some of the best RTS players out there involved in balancing the game with some members of our team having been attendees at the World Cyber Games. The entire DOW II crew will play games to try out new changes which we did recently with a build of 1.4. The whole team is committed to making DOW II balanced and fun to play.
We don’t currently have any positions open on our balance team, but when we are looking for balance testers the community is the first place we look.
There's some great info on the second page giving you some insight into the work behind designing RTS games.