Relicnews: the definitive source for all things Relic

Interviews Listing

A detailed listing of all the interviews Relicnews has conducted with Relic staff over the years.

  • 1998 Interview with Alex G
    Alex Garden, Relic’s founder and some-time CEO, talks to Relicnews about Homeworld’s game modes, the mechanics of simulated space combat, and the map / mission editor.
  • August ‘98 Alex G Interview
    In this more general interview, Fireflight chats with Alex G about Relic, Sierra, and the games industry in general, before offering us some analysis of his own.
  • Rupract Interview
    The SpankMaster3000, Relic audio guru Shane Alfreds, talks about ferrets, Xena, and the #homeworld WWF team. A classic.
  • Falko Poiker Interview
    Relic AI programmer discusses his career before Homeworld, and the details of Homeworld’s AI programming.
  • Aaron Kambeitz Interview
    Aaron Kambeitz, lead artist on Homeworld, clearly loves his job. In this interview with Relicnews, he explains how he convinced the Homeworld team to adopt what has now become a Relic trademark, the black and white animatic cutscenes.
  • Rob Cunningham Interview
    As Relic’s Art Director, Rob Cunningham is a busy man. He took a few minutes to talk with Pax about what his job involves, and how his former student convinced him to join the fledgling Relic Entertainment.
  • Erin Olrenshaw Interview
    Erin was, at the time this interview was conducted, the only female at Relic. Here she talks to Fireflight about her experience in dance and theatre as well as her work at the boy’s club that is Relic.
  • Erin Daly Interview
    The other Erin at Relic, designer Erin Daly is undoubtedly male, and found his way to Relic through a chance meeting with old schoolmate Alex Garden.
  • Quinn Duffy Interview
    Designer Quinn Duffy freely admits that prior to working for Relic his life was “a boring waste”. He is sanguine about the prospect of losing horribly at Sigma to his fans.
  • Jennifer Hawke Interview
    Assistant producer Jennifer Hawke chats to Relicnews about pets, Impossible Creatures and the female gaming market.
  • Dinner with Shane Alfreds
    rupract returns for a dinner date with Relicnews’ FoX, discussing the Homeworld modding scene, software development, the Relic ice hockey team, and of course the ferrets.
  • Interview with John Johnson
    UberJumper had a chance to interview John Johnson, Designer for Company of Heroes, discussing the game and the origins of the word “Jeep”.
  • Interview with Josh Mosquiera - September 25th, 2007
    UberJumper asks Relic about Opposing Fronts shipping early.